FRU (Xbox One, 2016)

Fru is an Xbox One puzzle platformer which features an innovative use of the Kinect peripheral, using the player’s silhouette as a “mask” between worlds.

Made in only 48 hours, Fru started off as an experimental prototype, made during the Global Game Jam 2014. As part of Through Games, I worked on the full commercial version of the game.

Fru is was released in 2016 on the Xbox One, as part of the ID@Xbox publishing program.
Check our offical website for the game: